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I still remember the immersive positional audio from using a Soundblaster while playing Thief The Dark Project in the 90's. Nothing short of amazing! Kudos to t
by luckys 1y ago
I still remember the immersive positional audio from using a Soundblaster while playing Thief The Dark Project in the 90's. Nothing short of amazing! Kudos to the Looking Glass Studios for taking advantage of the technology to its full potential
- Match451 1y agoSetting up the audio propagation in the Thief level editor is super tedious but it’s hard to argue with the results. You draw “Room brushes” (basically boxes) to encompass space and sound will propagate across where they intersect with each other. An Environmental audio setting is applied to a room brush and will be applied to all the audio heard by the player when inside the room brush.
- wishinghand 1y agoAny docs or talks about this somewhere?
- deleted 1y ago[deleted]