4 ms·
> Both the RISC-V and Thumb code here are no longer recursive fib If the programmer wrote a doubly-recursive fib() and the compiler transformed one to tail-rec
by brucehoult 1y ago
> Both the RISC-V and Thumb code here are no longer recursive fib
If the programmer wrote a doubly-recursive fib() and the compiler transformed one to tail-recursion, then that's a doubly-recursive fib() as far as I'm concerned. If you don't want that to happen then use a benchmark that isn't so easily optimised, such as maybe Ackermann.
Note that this optimisation doesn't change the calculation performed or the execution time from being exponential, it merely saves some stack manipulation.
Having access to good compilers is part of the attraction of using a real ISA instead of a made-up one.
Changing the algorithm to an iterative linear-time form one is not an optimisation I'd expect a compiler to do.
- kragen 1y agoI agree, but what we're trying to look at here is how space-efficient the ISA is at encoding computational operations. If one of the example programs encodes a totally different set of computational operations, it stops being an informative comparison. But, you may reasonably object, this is handwaving! If a subroutine call is a "computational operation", why isn't duplicating a stack item or storing a variable? The stack code is cheating by not storing all its temporaries into variables! And I think the answer is that there's a bit of a slippery slope there, where more extensive program transformations give us less interesting answers. I would argue that transformations like not allocating registers to temporaries (or, say, subroutine arguments) are more broadly applicable than the transformation you're exhibiting, where the compiler has changed a non-tail call to dumbfib, followed by an addition, into an addition followed by a tail-recursive call implemented as a jump. That depends on being able to reassociate the entire chain of additions through the entire call chain, which is something I wouldn't have expected a compiler to be able to do. I agree that it's more interesting to see benchmarks that aren't so easily gamed by optimizers, which is why in https://dernocua.github.io/notes/c-stack-bytecode.html https://dernocua.github.io/notes/c-stack-bytecode.html I selected a bunch of small C and Pascal subroutines quasi-randomly and hand-compiled them into different candidate stack bytecode representations. I'm not sure that Ackermann or Tak would be as interesting.
- brucehoult 1y agoI have my own toy benchmark too :-) https://hoult.org/primes.txt https://hoult.org/primes.txt
- kragen 1y agoThat seems like a significantly better microbenchmark than dumbfib!
- brucehoult 1y agoThe main weakness is -- opposite of dumbfib -- it has no function calls at all! But I find it correlates well with other CPU core & L1 cache/SRAM benchmarks such as Dhrystone and Coremark. The Embench guys added a cut down version -- smaller arrays, shorter execution time [1] to their benchmark suite a couple of year back. [1] baseline ~4s on typical microcontrollers ... I'd started at ~5s on Ivy Bridge, 10-30s on the Arm boards I had back then
- kragen 1y agoIt does have loops, integer multiplication, and array indexing (mostly reading), and all of those are pretty important. Subroutine calls are particularly difficult to benchmark because they are so critical to real-world performance and so easy for compilers to remove from a benchmark if they can guess that a particular callsite will be hot. (LuaJIT takes this to the extreme.) You'd think non-tail recursion would stymie this, but I've seen GCC unroll a recursive loop several layers deep and constant-fold away several layers over the base case. Impressive, useful, and completely invalidated my dumb benchmark. I would guess that most programs have a subroutine call on the order of once every 100 instructions, spending something like 15% of their time on subroutine call and return. This is a very difficult number to quantify because of the pervasive indirect costs of subroutine calls: less efficient register allocation, forgone opportunities for constant folding and specialization, objects stored in memory rather than in registers, allocation on the heap rather than a stack, etc.