3 ms·
>There are a few intense games, like Biolab Disaster, that perform stunningly on even the £50 low-end device that I'm testing on — we're talking between 40 and
by polshaw 14y ago
>There are a few intense games, like Biolab Disaster, that perform stunningly on even the £50 low-end device that I'm testing on — we're talking between 40 and 60FPS.
.
You have to be kidding me, my amiga 500 (released 1987, 7mhz) offers similar games to that (but better graphics). That puts it literally 20 years behind modern smartphones today, where the cutting edge games are in a similar position vs xbox 360 games.
.
Firefox OS clearly isn't going to appeal to anyone looking for gaming on release-- However, i do not want to shit on it, unlike many..
I think it is a great idea, could do wonders for openness as well as the advancement of web technologies, and the web as a platform. I can certainly see FFOS devices becoming a standard smartphone for 'regular folks'.. web browsing and the kind of things that web-apps could easily do; media playback, calendar and clock apps.. i'm sure this covers 80% of all smartphone apps today anyway. As time goes on and performance (and web features) continues to increase, with 3/4 smartphone platforms (plus 3/4 more 'desktop' platforms), the appeal of developing once for all platforms is going to become an overwhelming advantage.
It is very different to webOS, which suffered from limited, expensive devices, constricting user base, which failed to inspire developers. Is it the most computationally efficient way of doing most things? no. Does it offer other advantages that could offset this? absolutely.
- robhawkes 14y agoThanks for the comment, I appreciate it. If you start comparing these mobile HTML5 games with any device or platform that was originally build to run games well then you'll always see issues – though we are working on improving that. Games on the Web are probabably never going to be quite the same, and nor should they be. Still, things are improving each and every day and I think that's the most important thing here. We know things aren't perfect and we also know that we're no where near the limit of performance yet. I'm really excited to see what those advantages you mention turn into in the future. There is a lot of potential here, way beyond performance and how things compare to other devices.