4 ms·
Yup, you're completely right… it's the constant frame-rate of a game that's important. And even if it's not truly 'constant', it should always stay above 30FPS.
by robhawkes 14y ago
Yup, you're completely right… it's the constant frame-rate of a game that's important. And even if it's not truly 'constant', it should always stay above 30FPS. You probably shouldn't code a game to be tied to the frame-rate though.
This is exactly what my job is at the moment, testing games and monitoring FPS across these games on various devices and platforms. I'm confident that JavaScript is more than capable to have games running fast on mobile, we just need to work with the game developers more (to optimise) as well as improve the platform.
- coffeeaddicted 14y agoHm, yeah - my point is that FPS isn't as important as the longest frame. You can have 100 FPS when 99 of them are really fast while the last one is stuck for nearly a second :-) Or said otherwise - for a game measuring average over a second is already a too long time-frame. It's nice as a simple feedback number for users, but it's not sufficient for smooth gameplay.