2 ms·
Yeah UE GC safepoints at end of tick where there is no stack. That’s a common trick in systems that have both GC and ticking. To be fair, FUGC doesn’t currentl
by pizlonator 1y ago
Yeah UE GC safepoints at end of tick where there is no stack. That’s a common trick in systems that have both GC and ticking.
To be fair, FUGC doesn’t currently let you do that. The GC runs in a separate thread and soft handshakes at various points, which cause your game thread to react at poll checks and exits that might not be at end of tick.
But I could add a feature that lets you to force handshake responses to be at end of tick! That sounds like a good idea