4 ms·
No system is completely redundant proof. It's just a matter of money and infrastructure. They didn't have any preorder system in place even so everyone had to s
by bilekas 1y ago
No system is completely redundant proof. It's just a matter of money and infrastructure. They didn't have any preorder system in place even so everyone had to search, buy and download all at the same time. It's probably close if not more than a million people waiting for a countdown to buy it.
Bad planning, maybe but definitely not a conspiracy against the game.
- shadowgovt 1y agoIn this specific instance, I am mildly surprised preorders weren't offered. That would have taken some load off their servers and granted them money sooner; win-win for them.
- egeres 1y agoThat's because the studio's ethics are against pre-orders (and of course any type of lootboxes, microtransactions etc). I'm also happy they settled on a relatively low price tag of 19.50€, other studios would have marked it around 60€ to milk their user's wallets taking advantage of all the anticipation built up these years, kudos to team cherry
- shadowgovt 1y agoInteresting. I hadn't considered the possibility that the studio had a say in the preorder process, since the marketplace company is a separate company.
- bilekas 1y agoAgree with you actually, I think every 'gamer' has bitten the bullet on a pre order and been very disappointed. It's usually the publishers decision in the end and it's to guage demand, but in this case, it shows there is a less greedy reason for doing it sometimes.
- whatevaa 1y ago90% preorders are terrible deals. Games are bugfest on launch. There was one game I violated no-preorder policy of mine - Cyberpunk, and everybody knows how it went (very poorly). No-preorders is basically same as no-capes. Just don't do it.