32 ms·
Yeah, The “offscreen” terminology is Apple lingo: https://developer.apple.com/documentation/Metal/customizing-render-pass-setup https://developer.apple.com/doc
by conradev 1y ago
Yeah, The “offscreen” terminology is Apple lingo:
https://developer.apple.com/documentation/Metal/customizing-render-pass-setup https://developer.apple.com/documentation/Metal/customizing-...
The buffers are not that different, it really just means “extra allocation”
- arghwhat 1y agoIt's not an uncommon terminology in the WSI portion of graphics APIs, I was just pointing out that it doesn't actually mean anything to the hardware/lower stack. There are only buffers. (There can be restrictions on which buffer formats and layouts can be used for certain things, scanout being particularly picky, but a regular window can be textured from pretty much any buffer.)