3 ms·
I think its a matter of time when we will have photorealistic playable computer games generated by these engines.
by krystofee 1y ago
I think its a matter of time when we will have photorealistic playable computer games generated by these engines.
- gadders 1y agoAnd hopefully AI-powered NPCs to fight against/interact with.
- Cthulhu_ 1y agoI believe there's games that have that already. My concern is that it's all going to be sameish slop. Read ten AI generated stories and you've read them all. It could work, but they would have to both write unique prompts for each NPC (instead of "generate me 100 NPC personality prompts") and limit the possible interactions and behaviours. But, emergent / generative behaviour would be interesting to a point. There's plenty of roguelikes / roguelites where this could work in, given their generative behaviours.
- gadders 1y agoI guess for combat, you would want ones that could sensibly work together and adapt, possibly different levels of aggression, stealth etc Even as good as FEAR would be something.
- Keyframe 1y agoThere's a reason Tencent is doing this https://en.wikipedia.org/wiki/Tencent#Foreign_studio_assets https://en.wikipedia.org/wiki/Tencent#Foreign_studio_assets
- netsharc 1y agoYeah, MS Flight Simulator with a world that's "inspired by" ours... The original 2020 version had issues with things like the Sydney Harbour Bridge (did it have the Opera House?), using AI to generate 3D models of these things based on pictures would be crazy (of course they'd generate once, on 1st request). So if you're the first to approach the Opera House, it would ask the engine for 3D models of the area, and it would query its image database, see the fancy opera house, and generate its own interpretation.. if there's no data (e.g. a landscape in the middle of Africa), it'd use the satellite image plus typical fauna of the region..