4 ms·
Has anyone made a game using an aperiodic grid (Penrose or the like)? Would make for a fun challenge.
by ortusdux 1y ago
Has anyone made a game using an aperiodic grid (Penrose or the like)? Would make for a fun challenge.
- o11c 1y agohttps://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/loopy.html https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/loop...
- ompogUe 1y ago(From the developer who brought you the PuTTY SSH tools!)
- dtgriscom 1y agoCheck out Townscaper. https://andersource.dev/2020/11/06/organic-grid.html https://andersource.dev/2020/11/06/organic-grid.html
- stevage 1y agoWow, another great writeup. I did a sort of half-arsed version of that here: https://stevebennett.me/2020/01/03/alternative-earth-procedurally-generated-map-using-vector-tiles/ https://stevebennett.me/2020/01/03/alternative-earth-procedu... I basically took a square grid and then just randomly displaced each of the vertices a bit to disguise the fact that there is a grid at all. I just wasn't really clever enough to come up with any other way to do deterministic procedural generation.
- orthoxerox 1y agoIt's not aperiodic, but I remember a roguelike game on a hyperbolic surface, resulting in more than six neighboring cells in some dungeons.