3 ms·
This is mentioned in the article: > You can even reduce the amount of visible distortion by restricting players to a portion of a shell, so they never see the
by seabass-labrax 1y ago
This is mentioned in the article:
> You can even reduce the amount of visible distortion by restricting players to a portion of a shell, so they never see the full difference in block size at its top and bottom.
> From what I can tell, this seems to be the approach used by the upcoming game PlanetSmith for its hexagonal-blocky planets.