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Some things that may be of interest. First relevant to the posted article: A site that has used neural nets to classify go moves that good players would probab
by imurray 1y ago
Some things that may be of interest. First relevant to the posted article:
A site that has used neural nets to classify go moves that good players would probably make that weaker players (of varying ranks) would probably not: https://neuralnetgoproblems.com/ https://neuralnetgoproblems.com/ (code available on github)
https://ai-sensei.com/challenge https://ai-sensei.com/challenge (behind login wall, and in future possibly a pay wall) is a similar idea, but the difficulty of evaluating the position is determined by how users of the site perform in practice.
And more generally, but relevant to your comment:
Players can play humans at an appropriate rank on OGS https://online-go.com/ https://online-go.com/ (not as popular as the Eastern servers, but probably popular enough) -- or against calibrated rank "human-like" AI players by painfully setting up the right katago models themselves, or by paying for a subscription on ai-sensei.com
A go education site that's currently largely by and pitched at Westerners: https://gomagic.org/ https://gomagic.org/ for leveling up from the basics.
And a lot of books are now available easily and electronically in English (and some in German): https://gobooks.com/ https://gobooks.com/ --- I'd recommend "graded go problems for beginners", "tesuji", and "attack and defense".
Some good sites aren't (fully) available in English, like https://www.101weiqi.com/ https://www.101weiqi.com/ -- but there are chrome and firefox extensions to translate just enough of it to make it usable.
[To help search engines: go is also known as weiqi and baduk]
- jrimbault 1y agoThanks for the first link it's really fun game :) I've been playing lots on OGS (with my friend in particular), under my pseudonym erelde