4 ms·
At this point it seems like most of what goes into the driver must be per-game tweaks to fix mistakes or optimize unoptimized code.
by abracadaniel 1y ago
At this point it seems like most of what goes into the driver must be per-game tweaks to fix mistakes or optimize unoptimized code.
- chickenzzzzu 1y agoThats from the opengl days, that has mostly been shifted to vulkan and dx12 now. still, you end up having the hw vendor employees do the work in the game company's codebase