4 ms·
They would need very complex drivers writing.
by ZiiS 1y ago
They would need very complex drivers writing.
- abracadaniel 1y agoAt this point it seems like most of what goes into the driver must be per-game tweaks to fix mistakes or optimize unoptimized code.
- chickenzzzzu 1y agoThats from the opengl days, that has mostly been shifted to vulkan and dx12 now. still, you end up having the hw vendor employees do the work in the game company's codebase