3 ms·
Carmack's best work was between Keen and Quake, and it was mostly optimizations that pushed the limit of what PC graphics could do. He's always been too in-the-
by dehrmann 1y ago
Carmack's best work was between Keen and Quake, and it was mostly optimizations that pushed the limit of what PC graphics could do. He's always been too in-the-weeds to have a C-level title.