2 ms·
I have a theory that it is a lack of artifacts/detail. Take most living or working environments from the present or past, and you'll see a lot of "things" adorn
by hliyan 1y ago
I have a theory that it is a lack of artifacts/detail. Take most living or working environments from the present or past, and you'll see a lot of "things" adorning walls or placed on furniture, some accumulated over years of occupation and use. Sets of non-sci-fi shows or movies can use the real world as a reference and replicate these environments. When you do it for sci-fi shows, set designers probably stop when it starts looking "good enough", or they overdo it with details such as flashing lights or textures. I recall the Battlestar Galactica CIC being an exception.
- 9dev 1y agoInterestingly, this is something the spaceships in Starfield (the Bethesda game) did get right: There are things scattered, photos on the walls, tools lying about, coffee cups on counters, and so on. It really looks like a living space, not a set piece designed to make a point.