3 ms·
There were quite a few of high-caliber individuals with equally impressive resumes in the organization to match Carmack's wisdom and ego.
by dedup-com 1y ago
There were quite a few of high-caliber individuals with equally impressive resumes in the organization to match Carmack's wisdom and ego.
- Tostino 1y agoThe metaverse has really showcased that. They finally have feet now, right? Only light fun. I'm just a little perplexed at their progress and direction over the past 7-8 years. I don't understand how they can have so many high caliber people and put out...that.
- dedup-com 1y agoFirst of all, AR/VR is a tough problem space, often for reasons not immediately obvious to common folk. Second, Facebook in my opinion is a wrong home for long-term efforts that may not bear fruit for many years, with its 6-month attention span of employee performance management and its "move fast and break things" culture (both of which clashed with the meticulous hardware-oriented Oculus culture). And finally, a significant portion of people working in AR/VR didn't believe in AR/VR as a product. Some were there for the gravy train, some were there for interesting OS work, some were there for bleeding-edge technology, but I'd say less than half would say "we're working on something that people will love and pay money for". To me it felt more like well-funded academia even and less like a startup (which it was supposed to be).
- itsdrewmiller 1y agoHard to believe that, although maybe they considered their own resumes equally impressive.
- dedup-com 1y agoThere were many, many influential software projects done in the past that are not games. Some of the people responsible worked in AR/VR and drove its vision and technical roadmaps.