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Well, I want to be honest, and from what I see, gamedev is not in best shape now, I even seen some decline in number of hires on few markets. And as I know, mo
by simne 1y ago
Well, I want to be honest, and from what I see, gamedev is not in best shape now, I even seen some decline in number of hires on few markets.
And as I know, most gamedev companies already use AI to generate game assets, if not all.
If you planning to sell AI tools to gamedev industry, I think, main question, would be, how good your tool integrated into their pipeline.
What I mean, most I see, used some sort of AI generators, essentially making bitmap images. Sure, also used AI code generators and narrative (text) generators.
I seen demo of Unity official AI system, which include image generators, code generators and narrative (text) generators, and it is now provided as free beta, but announced paid tiers for heavy usage (you could google freemium model).
If you have some money, you could pay for cloud servers and provide some limited time service (for example 10 minutes per day), and gather money for additional usage.
If you have not money, but have good fantasy, you could yourself make game and sell it. I agree, 6x reduction of developer time is really significant for gamedev, but from my experience, when talked to tops, they answered "we will buy your solution just now, if it will give 10x improvement, but for 6x, we will note your address and may be phone you at beginning of next fiscal year").