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This seems to be a good example of how not to do a product announcement. No release date, no "email me when it's ready" form, just wait and hope that you'll bec
by TillE 14y ago
This seems to be a good example of how not to do a product announcement. No release date, no "email me when it's ready" form, just wait and hope that you'll become aware when it's out. Frustrating.
I'd like to hope that this will become an open source alternative to Unity, but I'm skeptical. It's from an era where every game engine inexplicably felt the need to create its own mediocre scripting language rather than using a real language. Replace TorqueScript with C# or Python or Lua, and then it starts to get interesting.
- angersock 14y agoIt's from an era where every game engine inexplicably felt the need to create its own mediocre scripting language rather than using a real language. I'm not sure that you're placing it correctly in its historical context. There really weren't (as far as I recall) really suitable implementations of scripting languages for games at the time and there were certainly poorer amenities for people wanting to use them. Would you consider UnrealScript one of these toy languages (it is) or QuakeC, or the goofy approach of Out Of This World? A problem needed solving, and these devs found something that worked well for their purposes.
- ayuvar 14y agoThis is the first time I've heard anything about Out Of This World's scripting - can you provide any more info on it? I always just assumed it was hardcoded.
- druidsbane 14y ago'Out of this World' had its own virtual machine! Source review below: http://fabiensanglard.net/anotherWorld_code_review/index.php http://fabiensanglard.net/anotherWorld_code_review/index.php