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It sounds like you may not actually know Rust then because non-owning borrow and ownership are directly expressible within the type system: Non-owning non muta
by vlovich123 1y ago
It sounds like you may not actually know Rust then because non-owning borrow and ownership are directly expressible within the type system:
Non-owning non mutating borrow that doesn’t require you to clone/copy:
fn foo(v: &SomeValue)
Transfer of ownership, no clone/copy needed, non mutating:
fn foo(v: SomeValue)
Transfer of ownership, foo can mutate:
fn foo(mut v: SomeValue)
AFAIK rust already supports all the different expressivity you’re asking for. But if you need two things to maintain ownership over a value, then you have to clone by definition, wrapping in Rc/Arc as needed if you want a single version of the underlying value. You may need to do more syntax juggling than with F# (I don’t know the language so I can’t speak to it) but that’s a tradeoff of being a system engineering language and targeting a completely different spot on the perf target.
- zelphirkalt 1y agoCan you give examples of the calls for these procedures? Because in my experience when I pass a value (not a reference), then I must borrow the value and cannot use it later in the calling procedure. Passing a reference of course is something different. That comes with its own additional syntax that is needed for when you want to do something with the thing that is referred to.
- Tuna-Fish 1y ago> Because in my experience when I pass a value (not a reference), then I must borrow the value and cannot use it later in the calling procedure. Ah, you are confused on terminology. Borrowing is a thing that only happens when you make references. What you are doing when you pass a non-copy value is moving it. Generally, anything that is not copy you pass to a function should be a (non-mut) reference unless it's specifically needed to be something else. This allows you to borrow it in the callee, which means the caller gets it back after the call. That's the workflow that the type system works best with, thanks to autoref having all your functions use borrowed values is the most convenient way to write code. Note that when you pass a value type to a function, in Rust that is always a copy. For non-copy types, that just means move semantics meaning you also must stop using it at the call site. You should not deal with this in general by calling clone on everything, but instead should derive copy on the types for which it makes sense (small, value semantics), and use borrowed references for the rest.
- zelphirkalt 1y agoIt is not possible then to pass a value (not a reference) and not implement or derive Copy or Clone, if I understand you correctly. That was my impression earlier. Other languages let you pass a value, and I just don't mutate that, if I can help it. I usually don't want to pass a reference, as that involves syntactical "work" when wanting to use the referenced thing in the callee. In many other languages I get that at no syntactical cost. I pass the thing by its name and I can use it in the callee and in the caller after the call. What I would prefer is, that Rust only cares about whether I use it in the caller after the call, if I pass a mutable value, because in that case, of course it could be unsafe, if the callee mutates it. Sometimes Copy cannot be derived and then one needs to implement it or Clone. A few months ago I used Rust again for a short duration, and I had that case. If I recall correctly it was some Serde struct and Copy could not be derived, because the struct had a String or &str inside it. That should a be fairly common case.
- steveklabnik 1y agoYes, Rust will not automatically turn a value into a reference for you. A reference is the semantic you desire. If you have a value, you’re gonna have to toss & on it. That’s the idiomatic way to do this, not to pass a value and clone it. &str is Copy, String is not.
- Tuna-Fish 1y agoYou can pass a value that is neither copy or clone, but then it gets moved into the callee, and is no longer available in the caller. Note that calling by value is expensive for large types. What those other languages do is just always call by reference, which you seem to confuse for calling by value. Rust can certainly not do what you would prefer. In order to typecheck a function, Rust only needs the code of that function, and the type defitions of everything else, the contents of the functions don't matter. This is a very good rule, which makes code much easier to read.
- akkad33 1y agoIs it expensive in Rust? Normally only data in stack gets copied. Heap data is untouched
- vlovich123 1y agoIf all you're doing is immutable access, you are perfectly free to immutably borrow the value as many times as you want (even in a multithreaded environment provided T is Send): let v = SomeValue { ... } foo(&v); foo(&v); eprintln!("{}", v.xyz); You have to take a reference. I'm not sure how you'd like to represent "I pass a non-reference value to a function but still retain ownership without copying" - like what if foo stored the value somewhere? Without a clone/copy to give an isolated instance, you've potentially now got two owners - foo and the caller of foo which isn't legal as ownership is strictly unique. If F# lets you do this, it's likely only because it's generating an implicit copy for you (which Rust is will do transparently for you when you declare your type inheriting Copy). But otherwise I'm not clear what ownership semantics you're trying to express - would be helpful if you could give an example.
- throwawayffffas 1y agoI share the same pet peeve, it's not that it's not possible. It's that I would prefer copy and or move to be the default when assigning stuff. Kind of like the experience you get using STL stuff in c++.
- vlovich123 1y agoCopy can’t be for types that aren’t copyable because there could be huge performance cliffs hiding (eg copying a huge vector which is the default in c++). But Rust always moves by default when assigning so I’m not sure what your complaint is. If the type declares it implements Copy then Rust will automatically copy it on assignment if there’s conflicting ownership.
- throwawayffffas 1y agoI have been thinking about how to express it. My complaint is that because moves are the default, member access and container element access typically involves borrowing, and I don't like dealing with borrowed stuff. It's a personal preference thing, I would prefer that all types were copy and only types marked as such were not. I get why the rust devs went the other way and it makes sense given their priorities. But I don't share them. Ps: most of the time I write python where references are the default but since I don't have to worry about lifetimes, the borrow checker, or leaks. I am much happier with that default.
- vlovich123 1y agoYou're not talking about copying values. You want it to be easy to have smart references and copy them around like you do in Python and Java, but it's more complicated in Rust because it doesn't have a GC like Python and Java. In Rust, "Copy" means that the compiler is safe to bitwise copy the value. That's not safe for something like String / Vec / Rc / Arc etc where copying the bits doesn't copy the underlying value (e.g. if you did that to String you'd get a memory safety violation with two distinct owned Strings pointing to the same underlying buffer). It could be interesting if there were an "AutoClone" trait that acted similarly to Copy where the compiler knew to inject .clone when it needed to do so to make ownership work. That's probably unlikely because then you could have something implement AutoClone that then contains a huge Vector or huge String and take forever to clone; this would make it difficult to use Rust in a systems programming context (e.g. OS kernel) which is the primary focus for Rust. BTW, in general Rust doesn't have memory leaks. If you want to not worry about lifetimes or the borrow checker, you would just wrap everything in Arc<Mutex<T>> (when you need the reference accessed by multiple threads) / Rc<RefCell<T>> (single thread). You could have your own type that does so and offers convenient Deref / DerefMut access so you don't have to borrow/lock every time at the expense of being slower than well-written Rust) and still have Python-like thread-safety issues (the object will be internally consistent but if you did something like r.x = 5; r.y = 6 you could observe x=5/y=old value or x=5/y=6). But you will have to clone explicitly the reference every time you need a unique ownership.