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> The problem is that login form has no analog in real-life, so in this one designer just went crazy for the sake of it. That is not a problem. A problem is: "
by gurkendoktor 14y ago
> The problem is that login form has no analog in real-life, so in this one designer just went crazy for the sake of it.
That is not a problem. A problem is: "it is hard to use", "it uses a lot of bandwidth", "people dislike it in A/B testing and buy less".
- bwkeller 14y ago"it uses a lot of bandwidth" is exactly the problem that skeu-craziness is. Purposeless high-resolution backgrounds and animations waste storage space, bandwidth, cycles, and developer time. Time/money spent adding a fake leather texture is time/money unspent on functional aspects of a product.
- nollidge 14y ago> Purposeless high-resolution backgrounds So you're against textures full stop, not just skeumorphism? Because of course high-resolution textures are not necessarily skeumorphic. > Time/money spent adding a fake leather texture is time/money unspent on functional aspects of a product. Using a fake leather texture takes about as long as using some other texture or choosing a solid color or choosing which direction the gradient goes in... You're either spending time on design, or you're not. Even being minimalistic takes time and intention.
- hcarvalhoalves 14y agoSkeuomorphism is a derivative object that retains ornamental design cues to a structure that was necessary in the original [1]. So the problem is exactly it: the designer attempted a skeumorphic design of something that has no original in the first place. The consequences then are that it doesn't improve usability, wastes bandwidth, etc. - just as in any other bad design. [1] http://en.wikipedia.org/wiki/Skeuomorph http://en.wikipedia.org/wiki/Skeuomorph
- gurkendoktor 14y agoIf the designer does something to no positive effect, it does not automatically mean that the effect is negative.