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Fun fact: libre is an ancient Latin term for "any UX or design concerns will be ignored".
by klabb3 1y ago
Fun fact: libre is an ancient Latin term for "any UX or design concerns will be ignored".
- giancarlostoro 1y agoIn Spanish it just means "free" but like the GNU catchphrase, it doesn't mean free beer, its associated more so with the word liberty.
- dlcarrier 1y agoIn that case, sign me up. It's one of those fields where the more work that goes into it, the worse it gets.
- whywhywhywhy 1y agoBlender is testament against that and the only free software that has made huge inroads into creative work and it only happened after serious UI/UX work
- staplers 1y agoAll of computation is evidence against this. Are you getting raw gps coordinates for directions in your car?
- dlcarrier 1y agoI guess that would be preferable to Google Map's current interface of showing a blue line, for the path I should follow, as opposed to a different blue line, for the other roads that I shouldn't follow. I've given up on it, and just use a list of turns and distances, because that way I miss the turns far less often.
- klabb3 1y agoYou are conflating design with bloat. It's not the designers fault that click tracker SDKs and 15 microservices with eventual consistency is running in the background. They didn't make the mobile app 300MB. Obviously designers can destroy products too, but we got much bigger problems than that in 2025. Most of the garbage today come from business decisions and technical fads.
- dlcarrier 1y agoI agree that applications, especially ones using web interfaces, gain significant bloat with each iteration, but I don't see how that has anything to do with what I'm complaining about. If all that changed was that everything ran slower and took more battery power and increased the liklihood of closing when backgrounded, that's all I would be complaining about, but what I'm conplaining about here is that updates lead to reduced feature sets, buttons and links that are impossible to differentiate from inactive elements, and icons that vaguely hint at a skuemorphic past, but look more like hamburgers, kebabs, and petifores than what they're actually supposed to respresent. What's the point of not using words on the buttons that open menus, when the menu's contents are entirely words? Wait, I take that back, please don't make menus that consist entirely of abstract shapes and squiggles. (https://f-droid.org/repo/org.woheller69.browser/en-US/phoneScreenshots/05.png https://f-droid.org/repo/org.woheller69.browser/en-US/phoneS...)
- klabb3 1y agoFair points. I agree the flat monochrome design of today have issues. The example you linked is atrocious. > What's the point of not using words on the buttons that open menus, when the menu's contents are entirely words? The truth is that real estate became incredibly constrained with mobile, and hover also disappeared. Imo the hamburgers and triple dots are close to how good you can get on mobile. There's little point in adding the word "menu" or "options". Basically any text you add on mobile would take full screen width to be safe in all languages. And thats pretty much what open menus look like - they take over the whole screen. Due to mobile being the primary target, a lot of devs reuse those GUIs for much bigger screens, which is unfortunate.