3 ms·
> So skeuomorphism is now anything besides Windows Phone style "pure digital"? ... I don't know why texture is such a bad thing. Of course you can overdo it lik
by snogglethorpe 14y ago
> So skeuomorphism is now anything besides Windows Phone style "pure digital"? ... I don't know why texture is such a bad thing. Of course you can overdo it like anything, ...
Here's a key to interpreting the internet (and, well, all of society really, but the internet is like normal society on speed):
(1) People love to whine.
(2) People love to feel that they're on the cusp of a trend.
(3) People love to repeat what <somebody smart> said, because that makes them feel smart too -- but often don't really understand the basis of <somebody smart>'s statement (details matter!).
(4) People like black-and-white, crisp, clear-cut dogma; details and shades of grey are confusing and annoying. Whoooo, slogans!
Apparently, for whatever reason, some people have decided that so-called "skeuomorphism" is so-misguided, so-yesterday, so-OMG-ARE-YOU-STILL-DOING-THAT?!1? No doubt there is a kernel of truth behind this, but it's also probably completely swamped by the resulting noise...
Anyway, right.
- Ygg2 14y agoExcept that when it comes to usability, using skeuomorphism tends to confuse user (note that it happens in some cases), because it implies that something will behave in a certain way like a real world counterpart, while that piece of interface might not. I liken this stance of skeuomorphism to Douglas Crockford's stance on JSLint. To parahprase him "if there are two ways to do something and one of them can be a terrible source of conusion, use the other". This was originally meant for programming but it can apply as well to designing interfaces. So using skeuomorphism isn't immediately bad but it's a red flag, like saying if(a=b) in C.