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I agree. This site seems to call-out anything with a certain kind of texture as "skeumorphic," and many of the examples are quite attractive on their own. But
by Smudge 14y ago
I agree. This site seems to call-out anything with a certain kind of texture as "skeumorphic," and many of the examples are quite attractive on their own.
But I think you're pigeonholing it into a certain school of design. I don't see it calling out just any texture -- only a certain range commonly found in software these days (especially on iOS). I'm talking about denim, paper, stone, leather, and other rough, durable surfaces that remind us of certain tactile sensations. (I'd also add a category for shiny, glossy, perhaps candy-like textures.) It certainly makes sense for these kinds of textures to appear most commonly on touch devices, but as designers it's good to understand when we're being a bit derivative.
If anything, skeu.it will help me be more self-aware.
- wvenable 14y ago> I'm talking about denim, paper, stone, leather... Add glass, wood, and brick and that's probably every common surface texture that humans interact with daily. Is it really any surprise that these are used over and over? You claim it's derivative but maybe it's just common.
- Smudge 14y ago> "maybe it's just common" Perhaps making it a poor choice for building a brandable user interface. That is, if you want your app to stand out from the crowd.