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> we didn’t see a proportional explosion of good game We definitely saw an explosion of good indie games by around early half of 2010s. Whether it had anything
by raincole 1y ago
> we didn’t see a proportional explosion of good game
We definitely saw an explosion of good indie games by around early half of 2010s. Whether it had anything to do with Unity is another moot point.
- hollowturtle 1y agoeven indie games are painstackingly hard to develop, don't make the mistake of associating indie with easy, rather harder i'd say if you go solo or with a few others in a very high risk job
- lkramer 1y agoI don't think the post you replied to says otherwise, but Unity meant there was now a path with professional grade tools without spending a fortune. It definitely did create a new wave of indie games, some of them amazing.
- raincole 1y agoCorrect, but it's really hard to comprehend how this is related to what I said.
- nine_k 1y agoA bunch of ideas that had been tabled because of the difficulty of implementation were released once the difficulty of making a 3D world was somehow alleviated by Unity. Maybe something else is currently holding back another bunch of good ideas in gaming. Once another threshold gets lowered, we will see another wave of good games enabled by by that, and a return to the average rate of creation again.
- Ekaros 1y agoI think change in curation model especially with Steam had lot to do with it. Opening marketplace for more products will allow more of them to be sold.