6 ms·
Some Dreamcast games used Windows CE (hence the logo on the console) and DirectX, but most used Sega's own "Katana" SDK, which I don't think uses Linux either.
by fredoralive 1y ago
Some Dreamcast games used Windows CE (hence the logo on the console) and DirectX, but most used Sega's own "Katana" SDK, which I don't think uses Linux either. Like most consoles prior to the HD systems, it didn't really have a resident "OS", whatever was loaded from the disc has control of the system, I assume the Katana SDK provided "OS" functions that were linked into each binary.
Dreamcast browser discs did exist, they used an Access browser (and Katana SDK?) IIRC. Unpatchable web browsers on optical discs sounds like such a bizzare thing nowadays, especially as browser exploits have been a rich vein of console hacking, although the Dreamcast had rather more obvious issues with it's "DRM" for that to be an issue.
PlayStation 2 was the system with an official Linux kit (and early on PS3 could run Linux as well, before THINGS happened).
- a-dub 1y agomaybe it was wince. it has been a very long time! the ps1 had caetla (programmable with a parallel port and cheat cartridge) and yaroze (official sony devkits for hobbyists), but i think that was on some custom sony os services library in rom. edit: ahh yeah, there was the wince internet explorer goofy thing, but also a linux port where someone broke the bootloader lock via some multimedia cd feature.