5 ms·
The most interesting part of that article for me is the "lotus" approach to using a controller to map to a full keyboard. Event at first glance is looks incredi
by weego 14y ago
The most interesting part of that article for me is the "lotus" approach to using a controller to map to a full keyboard. Event at first glance is looks incredibly elegant and indicates that they have some serious thinking talent in there which bodes well for the bigger picture (if I can use such a pun).
- fuzzix 14y agoI am trying hard (and failing) to recall a game which had a mechanism like this for entering names etc. I think it was Killzone on PS2, but can't be certain.
- CrazedGeek 14y agoI can't find a reference, but there was a PSP homebrew app that had a keyboard very similar to this. In addition, I saw a similar keyboard at a CS fair at my university last year. It's not new, just not particularly widely used.
- lucian1900 14y agoBeyond Good and Evil also innovated in this respect [1], but in a different way. 1. http://www.youtube.com/watch?v=euquOpUmUyk http://www.youtube.com/watch?v=euquOpUmUyk
- sjmulder 14y agoKillzone had this indeed, but it looked a tad different.
- Keyframe 14y agoOrbitouch keyboard for handicapped is similar to this. I've seen somewhere approach like this too, but can't remember.
- klausa 14y agoelinks (or whatever that port was called) on first xbox had something similar - and while it very well might be faster than qwerty - learning curve is HUGE and it was extremely frustrating experience. To be honest, letters on that keyboard were on the border of screen, putting all of them together may help this, but I'm not sure. (I would link to screenshots of said browser, but I can't find any.) edit: Found it! It was named linksboks, here's screenshot: http://www.tdubel.com/artikkelit/kuvat/linksboks/linksboks.jpg http://www.tdubel.com/artikkelit/kuvat/linksboks/linksboks.j...
- grimboy 14y agoLaying out the buttons in the same way as the controller and the groups in a circle rather than a square must help quite a bit.
- r00fus 14y agoYou're right - it's pretty ingenious: 1) At first I thought it was like SMS numberpad entry, but it looks like they're chorded - with the combination of the directional and number you could enter keys pretty fast. 2) It's geared to gamers and anyone comfortable with a console gamepad will pick this up quickly. 3) Strategically, it could push consoles (specifically Steam-powered ones) as the best interface with which to enter text in a TV environment. In particular, it seems potentially better than Boxee's controller keyboard or the iOS Remote app's soft-keyboard, leave alone any console key-entry system to date. If they haven''t patented this method, it'd be nice to see some implementation of it show up in XBMC / Plex / etc.
- petepete 14y agoThe idea has been around for a while, [1]KILLZONE and [2]CircBoard are well-known implementations. [1] http://www.youtube.com/watch?v=Wuoq__t7NjE http://www.youtube.com/watch?v=Wuoq__t7NjE [2] http://www.joystiq.com/2011/02/05/circboard-offers-an-interesting-approach-to-typing-on-an-xbox/ http://www.joystiq.com/2011/02/05/circboard-offers-an-intere...
- JVIDEL 14y agoI remember seeing that, its kind of weird that no other companies have implemented similar solutions, does Guerrilla Games have a patent on that?
- rabidsnail 14y agoHomebrew apps on the PSP had a similar thing. The d-pad selected a letter group, and the circle, square, etc. buttons selected the letter within that group.
- STRML 14y agoThis was done a few times in XBMC & a few homebrew dashboards for the original XBox. The current iteration in Steam Big Picture is cleaner and benefits greatly from a high-resolution screen and the increased real-estate that brings. It's not a new idea by any means, but it may be the best execution of that idea so far.