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How could any library function work with completely random bytes? Like, how would it iterate over code points? It may want to assume utf8's standard rules and e
by gf000 1y ago
How could any library function work with completely random bytes? Like, how would it iterate over code points? It may want to assume utf8's standard rules and e.g. know that after this byte prefix, the next byte is also part of the same code point (excuse me if I'm using wrong terminology), but now you need complex error handling at every single line, which would be unnecessary if you just made your type represent only valid instances.
Again, this is the same simplistic, vs just the right abstraction, this just smudges the complexity over a much larger surface area.
If you have a byte array that is not utf-8 encoded, then just... use a byte array.
- kragen 1y agoThere are a lot of operations that are valid and well-defined on binary strings, such as sorting them, hashing them, writing them to files, measuring their lengths, indexing a trie with them, splitting them on delimiter bytes or substrings, concatenating them, substring-searching them, posting them to ZMQ as messages, subscribing to them as ZMQ prefixes, using them as keys or values in LevelDB, and so on. For binary strings that don't contain null bytes, we can add passing them as command-line arguments and using them as filenames. The entire point of UTF-8 (designed, by the way, by the group that designed Go) is to encode Unicode in such a way that these byte string operations perform the corresponding Unicode operations, precisely so that you don't have to care whether your string is Unicode or just plain ASCII, so you don't need any error handling, except for the rare case where you want to do something related to the text that the string semantically represents. The only operation that doesn't really map is measuring the length.
- gf000 1y agoThen [u8] can surely implement those functions.
- xyzzyz 1y ago> There are a lot of operations that are valid and well-defined on binary strings, such as (...), and so on. Every single thing you listed here is supported by &[u8] type. That's the point: if you want to operate on data without assuming it's valid UTF-8, you just use &[u8] (or allocating Vec<u8>), and the standard library offers what you'd typically want, except of the functions that assume that the string is valid UTF-8 (like e.g. iterating over code points). If you want that, you need to convert your &[u8] to &str, and the process of conversion forces you to check for conversion errors.
- kragen 1y agoThat's semantically okay, but giving &str such a short name creates a dangerous temptation to use it for things such as filenames, stdio, and command-line arguments, where that process of conversion introduces errors into code that would otherwise work reliably for any non-null-containing string, as it does in Go. If it were called something like ValidatedUnicodeTextSlice it would probably be fine.
- adastra22 1y agoI'd agree if it was &[bytes] or whatever. But &[u8] isn't that much different from &str.
- kragen 1y agoIsn't &[u8] what you should be using for command-line arguments and filenames and whatnot? In that case you'd want its name to be short, like &[u8], rather than long like &[bytes] or &[raw_uncut_byte] or something.
- adastra22 1y agoOsStr/OsString is what you would use in those circumstances. Path/PathBuf specifically for filenames or paths, which I think uses OsStr/OsString internally. I've never looked at OsStr's internals but I wouldn't be surprised if it is a wrapper around &[u8]. Note that &[u8] would allow things like null bytes, and maybe other edge cases.
- kragen 1y agoYou can't get null bytes from a command-line argument. And going by https://news.ycombinator.com/item?id=44991638 https://news.ycombinator.com/item?id=44991638 it's common to not use OsString when accepting command-line arguments, because std::env::args yields Strings, which means that probably most Rust programs that accept filenames on the command line have this bug.