4 ms·
The suggestion is c# class vs struct basically, with explicit globals which are just class with synchronization
by tele_ski 1y ago
The suggestion is c# class vs struct basically, with explicit globals which are just class with synchronization
- kibwen 1y agoNote that items declared as `static` in Rust are already globals that require synchronization (in Rust terms, static items must implement `Sync`), although they're located in static memory rather than on the stack or heap.