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> You simply can not do it with state machines polled in user code That's not really true. The only guarantees in Rust futures are that they are polled() once
by duped 1y ago
> You simply can not do it with state machines polled in user code
That's not really true. The only guarantees in Rust futures are that they are polled() once and must have their Waker's wake() called before they are polled again. A completion based future submits the request on first poll and calls wake() on completion. That's kind of the interesting design of futures in Rust - they support polling and completion.
The real conundrum is that the futures are not really portable across executors. For io_using for example, the executor's event loop is tightly coupled with submission and completion. And due to instability of a few features (async trait, return impl trait in trait, etc) there is not really a standard way to write executor independent async code (you can, some big crates do, but it's not necessarily trivial).
Combine that with the fact that container runtimes disable io_uring by default and most people are deploying async web servers in Docker containers, it's easy to see why development has stalled.
It's also unfair to mischaracterize design goals and ideas from 2016 with how the ecosystem evolved over the last decade, particularly after futures were stabilized before other language items and major executors became popular. If you look at the RFCs and blog posts back then (eg: https://aturon.github.io/tech/2016/09/07/futures-design/ https://aturon.github.io/tech/2016/09/07/futures-design/) you can see why readiness was chosen over completion, and how completion can be represented with readiness. He even calls out how naïve completion (callbacks) leads to more allocation on future composition and points to where green threads were abandoned.
- newpavlov 1y agoNo, the fundamental problem (in the context of io-uring) is that futures are managed by user code and can be dropped at any time. This often referred as "cancellation safety". Imagine a future has initialized completion-based IO with buffer which is part of the future state. User code can simply drop the future (e.g. if it was part of `select!`) and now we have a huge problem on our hands: the kernel will write into a dropped buffer! In the synchronous context it's equivalent to de-allocating thread stack under foot of the thread which is blocked on a synchronous syscall. You obviously can do it (using safe code) in thread-based code, but it's fine to do in async. This is why you have to use various hacks when using io-uring based executors with Rust async (like using polling mode or ring-owned buffers and additional data copies). It could be "resolved" on the language level with an additional pile of hacks which would implement async Drop, but, in my opinion, it would only further hurt consistency of the language. >He even calls out how naïve completion (callbacks) leads to more allocation on future composition and points to where green threads were abandoned. I already addressed it in the other comment.
- duped 1y agoThat problem exists regardless of whether you want to use stackful coroutines or not. The stack could be freed by user code at anytime. It could also panic and drop buffers upon unwinding. I wouldn't call async drop a pile of hacks, it's actually something that would be useful in this context. And that said there's an easy fix: don't use the pointers supplied by the future!
- newpavlov 1y ago>That problem exists regardless of whether you want to use stackful coroutines or not. The stack could be freed by user code at anytime. It could also panic and drop buffers upon unwinding. Nope. The problem does not exist in the stackfull model by the virtue of user being unable (in safe code) to drop stack of a stackfull task similarly to how you can not drop stack of a thread. If you want to cancel a stackfull task, you have to send a cancellation signal to it and wait for its completion (i.e. cancellation is fully cooperative). And you can not fundamentally panic while waiting for a completion event, the task code is "frozen" until the signal is received. >it's actually something that would be useful in this context. Yes, it's useful to patch a bunch of holes introduced by the Rust async model and only for that. And this is why I call it a bunch of hacks, especially considering the fundamental issues which prevent implementation of async Drop. A properly designed system would've properly worked with the classic Drop. >And that said there's an easy fix: don't use the pointers supplied by the future! It's always amusing when Rust async advocates say that. Let met translate: don't use `let mut buf = [0u8; 16]; socket.read_all(&mut buf).await?;`. If you can't see why such arguments are bonkers, we don't have anything left to talk about.
- oconnor663 1y ago> don't use `let mut buf = [0u8; 16]; socket.read_all(&mut buf).await?;`. If you can't see why such arguments are bonkers, we don't have anything left to talk about. It doesn't seem bonkers to me. I know you already know these details, but spelling it out: If I'm using select/poll/epoll in C to do non-blocking reads of a socket, then yes I can use any old stack buffer to receive the bytes, because those are readiness APIs that only write through my pointer "now or never". But if I'm using IOCP/io_uring, I have to be careful not to use a stack buffer that doesn't outlive the whole IO loop, because those are completion APIs that write through my pointer "later". This isn't just a question of the borrow checker being smart enough to analyze our code; it's a genuine difference in what correct code needs to do in these two different settings. So if async Rust forces us to use heap allocated (or long-lived in some other way) buffers to do IOCP/io_uring reads, is that a failure of the async model, or is that just the nature of systems programming?
- 0x457 1y ago> And due to instability of a few features (async trait, return impl trait in trait, etc) there is not really a standard way to write executor independent async code (you can, some big crates do, but it's not necessarily trivial). Uhm all of that is just sugar on top of stable feature. None of these features or lack off prevent portability. Full portability isn't possible specifically due to how Waker works (i.e. is implementation specific). That allows async to work with different style of asyncs. Reason why io_uring is hard in rust is because of io_uring way of dealing with memory.
- hobofan 1y ago> The only guarantees in Rust futures are that they are polled() once and must have their Waker's wake() called before they are polled again. I just had to double-check as this sounded strange to me, and no that's not true. The most efficient design is to do it that way, yes, but there are no guarantees of that sort. If one wants to build a less efficient executor, it's perfectly permissible to just poll futures on a tight loop without involving the Waker at all.
- duped 1y agoLet me rephrase, there's no guarantee that a poll() is called again (because of cancel safety) and in practice you have to call wake() because executors won't reschedule the task unless one of their children wake()s