5 ms·
Yes but it's undeniable that the industry has changed recently. It used to be, someone would make a game to express themselves, it would be picked up by a major
by phendrenad2 1y ago
Yes but it's undeniable that the industry has changed recently. It used to be, someone would make a game to express themselves, it would be picked up by a major studio, it would be expanded and polished until it had mass appeal, and became the next "blockbuster" game. Now, it's, someone makes a game to express themselves, and they eke by on a trickly of income, they fight for placement among the sea of shovelware on the game store sites, and they never get picked up by a big publisher. Meanwhile, the big 3 game companies are creating the same formulaic game over and over and, through massive advertising campaigns, have captured all of the customers.
- sarchertech 1y ago>expanded and polished until it had mass appeal, and became the next “blockbuster”. I’m not going to say that never happened. But I can’t think of any examples off the top of my head. The fortunes of small independent teams have certainly risen and fallen multiple times over the years.
- phendrenad2 1y agoBlizzard fits this model. They didn't go from Warcraft to WC3 to WoW without outside investment.
- sarchertech 1y agoBlizzard certainly doesn’t fit the model of >someone would make a game to express themselves, it would be picked up by a major studio, it would be expanded and polished until it had mass appeal, and became the next "blockbuster" game. Warcraft was a big success and Warcraft 2 was a huge success. Both of those games were published by Blizzard themselves. They were purchased by Vivendi a few years later. I can’t think of a single game where a major studio picked up a small game then expanded and polished it into a blockbuster. The closest I can think of is maybe DOTA. Where the creator of a mod was hired by valve to make a stand alone game. But that definitely wasn’t normal.
- phendrenad2 1y agoThat's just wrong though. "Warcraft" was a "success" but it didn't reach a wide audience. They took on investment money and were able to get each subsequent game to a wider audience. Know anyone investing in indie games in 2025?
- krapp 1y agoI can only think of examples where famous streamers made indie games go viral.