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Stuff like this is why I chose to refactor my project into Godot. It lacks many of the UE/Unity features, so I am building many things myself, but the freedom I
by arminiusreturns 1y ago
Stuff like this is why I chose to refactor my project into Godot. It lacks many of the UE/Unity features, so I am building many things myself, but the freedom I get feels worth the work. I have also been working on "commercial" subparts (like a digital twin system for things like datacenters), which this would apply to. I'm increasingly assured my decision was correct.