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Unreal already has % of revenue. How do they track that, and is this any different? Aka my guess it's a combination of trust, verification using public numbers
by matsemann 1y ago
Unreal already has % of revenue. How do they track that, and is this any different?
Aka my guess it's a combination of trust, verification using public numbers (like downloads on Steam) and the ability to do audits of some kind?
- jncfhnb 1y agoI believe that’s correct. It’s primarily on you to report revenues and they can audit you if they think you’re lying.