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Although, your number of entry points should scale like your perimeter, while your population to pull agents from should scale like your area, so unless you hav
by bee_rider 1y ago
Although, your number of entry points should scale like your perimeter, while your population to pull agents from should scale like your area, so unless you have a very weird geometry this should get easier as you increase in size, right?
Airports not included.
- mandevil 1y agoWhy should population scale with area? The top ten countries in area are: Russia (#9 in population) Canada (#37) China (#2) USA (#3) Brazil (#7) Australia (#54) India (#1) Argentina (#33) Kazakhstan (#62) Algeria (#32) There doesn't seem to be much relationship between the two?
- macleginn 1y agoIf we believe that Claude pulled correct data: https://claude.ai/public/artifacts/d74a7c48-b5a1-4d86-acc2-e8fab85436cb https://claude.ai/public/artifacts/d74a7c48-b5a1-4d86-acc2-e...
- Terr_ 1y agoThe main factor is the quantity of goods which need to be inspected, and that tends to scale with the population which is buying the goods. > your number of entry points should scale like your perimeter Is that really true? An entry-point is generally something the people choose to create to satisfy the pre-existing need to transport goods, by building roads, rail, harbor-piers, etc. Border-checkpoint facilities don't spontaneously generate in trackless wilderness or barren coastlines, like some fantasy-dungeon that the Adventurers' Guild must periodically raid in to avert a stampede of monsters.
- bee_rider 1y ago> Is that really true? Probably not true, but very intuitive!