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I think player is a misnomer here. Multiuser editing would be better. Also websockets are complicated. So are WebRTC or HTTP/2+ solutions. HTTP/1.1 Comet-Stre
by bullen 1y ago
I think player is a misnomer here. Multiuser editing would be better.
Also websockets are complicated. So are WebRTC or HTTP/2+ solutions.
HTTP/1.1 Comet-Stream is still the silver bullet even when ISPs try to block them, it's the protocol that goes through best (99.6% in 2022)
I'm considering doing a multi-socket solution: 80 (HTTP Comet-Stream) and 3724 (Binary TCP because WoW).
https://multiplayeronlinestandard.com https://multiplayeronlinestandard.com
- bobbylarrybobby 1y agoThey've likened their product to a game engine, so multiplayer seems appropriate.