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The article describes a scenario where the map editor deals with isometric tiles, but something compiles them into square tiles. I think they would have wanted
by jongraehl 14y ago
The article describes a scenario where the map editor deals with isometric tiles, but something compiles them into square tiles.
I think they would have wanted a pathing graph finer than the full isometric tile anyway. I don't understand how much additional, wasteful pathing computation resulted from the engine actually using square tiles either.