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Why is isometric pathfinding different from square tile pathfinding? Isometrics is a UI issue, it is still a square grid. Because each tile had non constant ter
by Evbn 14y ago
Why is isometric pathfinding different from square tile pathfinding? Isometrics is a UI issue, it is still a square grid. Because each tile had non constant terrain? But that just seems unrelated to isometricity.
- jongraehl 14y agoThe article describes a scenario where the map editor deals with isometric tiles, but something compiles them into square tiles. I think they would have wanted a pathing graph finer than the full isometric tile anyway. I don't understand how much additional, wasteful pathing computation resulted from the engine actually using square tiles either.