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Physically Based Rendering in Filament
- Austizzle 1y agoMan, I got excited for a second from the title thinking this was about a way to produce 3d printer filament from PBR settings, so you could tweak a material on the computer and have your filament match the digital version
- rustystump 1y agoIt is funny u say that because my head went directly to physically based rendering but i dont 3d print.
- petermcneeley 1y agoI use the page to test scrolling.
- EsportToys 1y agoNice, it's also a great test for my https://github.com/EsportToys/LibreScroll https://github.com/EsportToys/LibreScroll
- nmfisher 1y agoFilament is a great lightweight cross-platform PBR rendering library. There's a few things missing (real GPU instancing is one), but in terms of shadows/antialiasing/color grading, it's very powerful. The material (shader) language is also very accessible. I maintain an open-source Dart/Flutter package[0] which is mostly a wrapper around Filament. This makes it considerably easier to have a single UI+codebase that runs across macOS, iOS, Android, Windows, and Web. [0] https://github.com/nmfisher/thermion https://github.com/nmfisher/thermion
- michaelbrave 1y agothat's going to be a confusing name with the connections to 3D printing
- ChadNauseam 1y agoI'm not sure how it's confusing. Is it any more confusing than "v8" also being a type of internal combustion engine or blender also being a kitchen appliance?
- NBJack 1y agoYes. v8 as a drink and as an engine. blender as a piece of software and as an appliance filament as a physical building material and as a physical rendering material. One of these things is not like the other (or rather, one of these things sounds very much like the other).
- burnt_toast 1y agoYou can make lithophanes with 3d prints. I don't know about anyone else but that's what I thought this post would be about.
- gdbsjjdn 1y agov8 is also a beverage.
- pjmlp 1y agoThis is yet another library that made some Google I/O headlines, had an Android framework, and eventually got forgotten. EDIT: Indeed, that was the case. https://developers.google.com/sceneform/develop https://developers.google.com/sceneform/develop
- unwind 1y agoHuh? That literally says that the (higher-level) "Sceneform" library uses Filament for the PBR, isn't that the opposite of it being forgotten? What am I missing, I really don't follow Android development ...
- pjmlp 1y agoYou should pay more attention to the whole site, "Sceneform SDK for Android was open sourced and archived (github.com/google-ar/sceneform-android-sdk) with version 1.16.0."
- RomainGuy 1y agoSceneform != Filament. Sceneform was an AR-oriented framework that used Filament as its renderer. Filament itself is very much alive and under active development.
- pjmlp 1y agoAs far as I remember, one was used to implement the other. Can you provide examples of commercial Google products and SDKs using Filament?
- RomainGuy 1y agoLike I said, Sceneform used Filament (not the other way around). I know of a few Google products that use Filament but having left the company I'm not sure what I'm at liberty to talk about unfortunately. Btw, I'm one of the authors of Filament :)