5 ms·
well, first of all ... you can't. and it is very easy to come up with all sorts of (not even special) cases where you simply couldn't for literally obvious reas
by raffael_de 1y ago
well, first of all ... you can't. and it is very easy to come up with all sorts of (not even special) cases where you simply couldn't for literally obvious reasons. what you are imagining is some sort of stereoscopic ray tracing. that is anyway much more compute intensive then calculating a derivative.