3 ms·
Guile bindings for Sway window manager
- dannyobrien 1y agoSee also https://github.com/engstrand-config/dwl-guile https://github.com/engstrand-config/dwl-guile -- Guile bindings for DWL, the even more minimalistic Wayland compositor https://codeberg.org/dwl/dwl https://codeberg.org/dwl/dwl
- gsibble 1y agoHyprland > Sway
- Ericson2314 1y agoNiri > Sway (Though I still use Sway, haven't switched yet)
- esclerofilo 1y agoFrom the Readme I made some progress with hyprland using a set of Guile bindings I developed called hypripc, but I found that Hyprland isn’t as stable as Sway.
- goku12 1y agoNot surprising, given that hyprland switched away from wlroots. I assume that it's not that easy to switch a core framework like that.
- 0_gravitas 1y agoYour profile says you've been around since 2011, so you should know these comments don't belong on HN: https://news.ycombinator.com/newsguidelines.html https://news.ycombinator.com/newsguidelines.html
- goku12 1y agoNeat! I'm going to try this one for sure. I really like the use of a programming language to configure and control WMs and software in general. I just find it easier to write programs than to write complex configurations. Even better if the WM just provides an IPC/API and a few language bindings to use them. River WM takes this approach. And in case anyone wants to have a traditional configuration, an application may be provided to translate such config files to API calls. Obviously a lot of people are going to have (not unjustified) complaints about a Turing complete configuration. I haven't yet used any new generation config languages like dhall, kdl, pkl or jsonnet. Can anybody share any insight on how they perform for complicated configs?
- jamiejquinn 1y agoI've been using jsonnet while developing a game to describe all in-game objects, items, creatures, biomes, structures, etc. It's just great. At the data level I can do complex things I'd otherwise have to implement in the engine. Haven't used other similar tools to compare to, all I can really say is it's a damn sight better than writing JSON (comments and trailing commas? yes please!).
- goku12 1y agoThat's what I was hoping for. Thanks!