3 ms·
I think the explanation is actually pretty simple: because of the combination of how they had to break the tiles up into smaller tiles and the dragoon's relati
by nialo 14y ago
I think the explanation is actually pretty simple: because of the combination of how they had to break the tiles up into smaller tiles and the dragoon's relatively large size. The AI imagines it can get through spaces it can't, or a gap turns out to be filled with other units, or similar.
(disclaimer: I'm just guessing, no inside knowledge. certainly feels right though)
- netcoyote 14y ago[note: I wrote the StarCraft article] You're right -- it was related to the size of the units. Because they were larger they needed to find wider paths that weren't obstructed by terrain or other game units.
- j2bax 14y agoThanks for the countless hours of SC fun over the years. Amazing how far things have come, but really how little has actually changed when it comes to what makes the game fun and engrossing. Did you guys have any idea what sort of an impact it would have in Asia (more specifically with the Korean players)?
- netcoyote 14y agoNope. We thought we would sell about 4000 copies in Korea, to the extent that anyone on the team was thinking about it at all. Timing is everything - we just happened to hit the Korean market when everyone lost their jobs and started playing in PC Bang. Kinda lucked out and sold a copy to every man, woman and child in Korea.