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But not everybody here has to try and manage many GB or even TB of assets in their VCS. I wager game company build/dev engineers know what they are doing in pic
by phlakaton 1y ago
But not everybody here has to try and manage many GB or even TB of assets in their VCS. I wager game company build/dev engineers know what they are doing in picking Perforce.
- __float 1y agoIt is a _decision_ to put those assets in the same VCS as your source code. It's not one you are required to make.
- Wowfunhappy 1y ago...maybe, but there a good reason not to make that decision, assuming you have a VCS that can manage large files? I am very much not in this industry, but it seems to me that if the assets and code depend on one another, you'd want to keep them together.