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Yeah, having the multiple "record" types in Rust doesn't bother me either. I just disagreed that the situation is clearly simpler than it is in F#. If you thi
by xscott 1y ago
Yeah, having the multiple "record" types in Rust doesn't bother me either. I just disagreed that the situation is clearly simpler than it is in F#.
If you think of using C# libraries from F# as comparable to using other people's crates in Rust, you're going to get exposed to other people's choices for data structures in both.