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The GTA example is not a good one because the vast majority of the work in making a videogame is not coding...
by jezzamon 1y ago
The GTA example is not a good one because the vast majority of the work in making a videogame is not coding...
- ajmurmann 1y agoAnd, somewhat besides the point, generative AI is getting better at a lot of those things as well. Maybe I want to believe this will happen because it's probably the only way to get a sequel to Sleeping Dogs.
- simion314 1y ago>The GTA example is not a good one because the vast majority of the work in making a videogame is not coding... What is outside coding? - writing? an AI that can replace hard core developers that write optimized game engines should also be able to generate quests - art? same, AI should be able to get already created models and change them here and there to make them not look stolen - marketing? why can't AI replace those people so?
- chrz 1y agoart, design, testing, producer stuff, composer, sound designer writer. Then product and creative manager, art and technical director and thet all the rest. And at the end game can be no fun at all. Also gta has thousands bugs still, cant imagine how many AI would make and if you could solve to actually complete massive project like that