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> And because of this, it is actually necessary to tweak the AI such that the player does not feel cheated himself. Unless you don't, in which case you end up
by derleth 14y ago
> And because of this, it is actually necessary to tweak the AI such that the player does not feel cheated himself.
Unless you don't, in which case you end up with a Perfect Play AI, as happened in Mortal Kombat:
> Mortal Kombat is famous for this, this is why the trope used to be called MK Walker; an AI opponent on this mode would simply block or dodge any attack thrown by the player with inhumane frame precision and beat the player mercilessly, giving the impression that the AI was walking over the player.
http://tvtropes.org/pmwiki/pmwiki.php/Main/PerfectPlayAI?from=Main.MKWalker http://tvtropes.org/pmwiki/pmwiki.php/Main/PerfectPlayAI?fro...
Or the AI could just actually cheat:
> "Cheat wherever you can. A.I.s are handicapped. They need to cheat from time to time if they're going to close the gap... Never get caught cheating. Nothing ruins the illusion of a good A.I. like seeing how they're cheating."
-- Jonny Ebert, lead designer of Dawn of War 2 on video game A.I. http://kotaku.com/5271733/the-three-or-more-or-less-laws-of-gaming-ai http://kotaku.com/5271733/the-three-or-more-or-less-laws-of-...
http://tvtropes.org/pmwiki/pmwiki.php/Main/TheComputerIsACheatingBastard http://tvtropes.org/pmwiki/pmwiki.php/Main/TheComputerIsAChe...