3 ms·
O(m log^2/3 n) !!! What a triumph.
by flafla2 1y ago
O(m log^2/3 n) !!! What a triumph.
- supernetworks_ 1y agohttps://arxiv.org/abs/2504.17033 https://arxiv.org/abs/2504.17033 We give a deterministic O(mlog2/3n)-time algorithm for single-source shortest paths (SSSP) on directed graphs with real non-negative edge weights in the comparison-addition model. This is the first result to break the O(m+nlogn) time bound of Dijkstra's algorithm on sparse graphs, showing that Dijkstra's algorithm is not optimal for SSSP.
- hinkley 1y agolog^2/3 might be the weirdest component I’ve ever seen in a complexity formula.
- deleted 1y ago[deleted]
- bawolff 1y agoI still think matrix multiplication's O(n^2.371339) is super weird.
- adgjlsfhk1 1y agoMatrix multiplication definitely should be O(n^(2+o(1))).
- adgjlsfhk1 1y agofor about a decade, integer multiplication was at n4^log*(n) where log* is the iterated logarithm. Also the curently best factorization algorithm (GNFS) is at exp(k*log(n)^1/3log(log(n))^2/3). Intro algorithms classes just tend to stay away from the really cursed runtimes since the normal ones are enough to traumatize the undergrads.
- Sniffnoy 1y agoHey the asterisks in your reply got read as formatting so it's ended up messed-up.
- adgjlsfhk1 1y agooops. fixed.
- hinkley 1y agoAre BigInteger multiplications in logn² now or do they still have weird terms in them?
- adgjlsfhk1 1y agodown to nlogn
- jojomodding 1y agoI'm continually amazed by the asymptotic complexity of union-find, which is O(alpha(n)), where alpha(x) is the inverse of the Ackermann function (and n the number of sets you union). In other words, O(6) or so as long as your inputs fit into the observable universe.
- hinkley 1y agoThere's definitely a divide on who sees what sort of algorithms. The subject of this article is in Graph Theory space, which a lot of us get even without trying (I dabbled in TSP for a while because it's a difficult distributed programming problem and I wanted to explore the space for that reason). But if you're not implementing AI or game engines, some of the linear algebra space may be a road less traveled.