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> 50-60% of my lifetime code output before 2018, and pretty much all the large libraries I had written, were in AS3 Out of curiosity, what kind of work did you
by gr4vityWall 1y ago
> 50-60% of my lifetime code output before 2018, and pretty much all the large libraries I had written, were in AS3
Out of curiosity, what kind of work did you do? Regarding our old AS3, did you have any luck with Haxe? I assume it would be a straightforward port.
- noduerme 1y agoHaXe is great fun as a language, and I would definitely consider it now if I were writing a new game from scratch. But I never found anything to be a straightforward port from as3. There was too much unsupported particularly in networking. Too much of what I wrote relied on Adobe's NetConnection and socket implementations, plus other .fl packages that never made it over. Not looking at it right now, but that was pretty much the wall I hit at the time around 2019... there was no build target that wouldn't require rewriting the whole way a multiplayer game platform handled networking to get around the sandbox limitations that you could work inside of in AIR or Flash. Maybe I was just kinda dejected and could have solved it, but instead I moved over to TS and PixiJS, ported some necessary logic and started my whole stack over.
- gr4vityWall 1y agoThanks, I appreciate the answer. Did you consider releasing your AS3 code under a Free Software license? Some people could find it worth to port it to Haxe.