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>I even discussed my master thesis (an SVM based controller for enemies) with a veteran RTS game designer and his response was very heart breaking, he just told
by KVFinn 14y ago
>I even discussed my master thesis (an SVM based controller for enemies) with a veteran RTS game designer and his response was very heart breaking, he just told me that Game AI was good enough and that "people" wouldn't care about a better AI (after that he just turned out and walked away)
The game industry is broader than ever. Supreme Commander uses neural nets for its RTS AI:
http://soriandev.blogspot.com/2012/03/gdc-2012.html http://soriandev.blogspot.com/2012/03/gdc-2012.html
- dkersten 14y agoLast time I played Supreme Commander 2 (about a year ago), had the most braindead AI I've seen in an RTS in a while. The single player skirmish (and I normally prefer skirmishes to campaigns) was therefore unsatisfying and frustratingly annoying to play due to shockingly bad AI. Maybe they've updated and improved it?
- saraid216 14y agoSorian is a mod that specifically improves the AI.
- dkersten 14y agoOh! That's good to know. Looks like I'll be giving the game another chance then.
- KVFinn 14y ago>Last time I played Supreme Commander 2 (about a year ago), had the most braindead AI I've seen in an RTS in a while. The single player skirmish (and I normally prefer skirmishes to campaigns) was therefore unsatisfying and frustratingly annoying to play due to shockingly bad AI. >Maybe they've updated and improved it? Not an expert, but I believe it started off as a mod, and eventually the modder worked with the devs to integrate it into later patches in the game.