3 ms·
Unless and until state can be stored outside of the model. I for one would love a video game where you're playing in a psychedelic, dream-like fugue.
by dlivingston 1y ago
Unless and until state can be stored outside of the model.
I for one would love a video game where you're playing in a psychedelic, dream-like fugue.
- throwmeaway222 1y agoIt's kinda crazy though that a single game session would be burning enough natural gas to power 3 cities. Unless that's not true
- forrestthewoods 1y agoIt is plausible to run a full simulation the old fashioned way and realtime render it with a diffusion model. It is not currently, or near term, realistic to make a video game where a meaningful portion of the simulation is part of the model. There will probably be a few interactive model-first experiences. But they’ll be popular as short novelties not meaningful or long experiences. A simple question to consider is how would you adjust a set of simple tunables in a model-first simulator? For example giving the player more health, making enemies deal 2x damage, increasing move speed, etc etc. You can not.
- chrz 1y agoUnless you can change fundamental problem that it doesnt follow the state the way you want exactly