3 ms·
It's a lot more important for AI for game characters to look real than to be real. It's easy to forget that the characters are there to support the fun of the
by unoti 14y ago
It's a lot more important for AI for game characters to look real than to be real. It's easy to forget that the characters are there to support the fun of the game, and not to be fun to write or support the ego of the author. Incidentally, I thought the article was worth it for the mention of Infinite Mario and Galactic Arms Race alone-- I had not heard of those projects before.
- bane 14y agoIt's like the Turing Test. You only have to be convinced that a human is on the other end, the AI on the other end doesn't actually have to think like a human does. It's a black box. How it does its thing is not important to the test.
- pmelendez 14y agoGranted.... However, a game character getting stuck in a corner or jumping to water without a reason is not much fun. The following article illustrate the point: http://aigamedev.com/open/article/bugs-caught-on-tape/ http://aigamedev.com/open/article/bugs-caught-on-tape/
- teamonkey 14y agoIt depends on your definition of fun. It can be hilarious! I would guess that all of these bugs were known by the developer at the time of ship and not seen to be important enough to 'fix'. Bug #4 may even have been an authored response. As a player, that's exactly what I want to see happen when I throw in a flaming barrel.
- vannevar 14y agoIf you're interested in the intersection of game AI and 'real' AI, you might also want to check out NERO and all the work associated with it that has been done over the years: http://nn.cs.utexas.edu/?nero http://nn.cs.utexas.edu/?nero . One of the original principals on NERO, Ken Stanley, went on to a professorship at the University of Central Florida, where his team produced Galactic Arms Race. They have a social game in the works called Petalz: http://petalzgame.com http://petalzgame.com .
- a1k0n 14y agoThere was even an Infinite Mario AI contest in which you had to write a player which gets through as many levels of increasing difficulty as possible. The winning solution? A* of course: http://www.youtube.com/watch?v=DlkMs4ZHHr8 http://www.youtube.com/watch?v=DlkMs4ZHHr8 (I had an also-ran entry in this contest that took 3rd place, but my solution wasn't significantly different than Robin's -- his was able to anticipate bullets firing but mine wasn't) Writeup: http://julian.togelius.com/mariocompetition2009/GIC2009Competition.pdf http://julian.togelius.com/mariocompetition2009/GIC2009Compe...