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Don't put the world state into the model. Use the model as a renderer of whatever objects the "engine" throws at it. Use the CPU and RAM for world state, then
by echelon 1y ago
Don't put the world state into the model. Use the model as a renderer of whatever objects the "engine" throws at it.
Use the CPU and RAM for world state, then pass it off to the model to render.
Regardless of how this is done, Unreal Engine with all of its bells and whistles is toast. That C++ pile of engineering won't outdo something this flexible.
- rpcope1 1y agoHow many watts and how much capital does it take to run this model? How many watts and how much capital does it take to run unity or unreal? I suspect there's a huge discrepancy here, among other things.
- chrz 1y agoMaking it exactly what you want, make edits or follow some exact state is the whole freaking problem here